Conquest DayZ poster with blue and red factions

Conquest Server Experience

The poster shows a high-conflict, faction-first server built around pressure and territory control. 70 server pop, no shortcuts, and one war-torn objective: dominate Chernarus. Join a community of over 90,000+ players and make your mark.

Core Server Rules

No Base Building

No safe zones and no fortresses. Mobility, tactics, and awareness decide survival.

No Traders

Everything you carry must be found, won, or defended in real conflict zones.

No Economy

No money and no market loops. Progress comes from control and battlefield results.

No Helicopters

Boots on the ground only. Positioning, route planning, and map knowledge matter more.

What Makes Conquest Different

Dynamic Conflict Loop

  • Faction missions and rotating objectives
  • Dynamic world events that force new routes
  • High-risk loot moments with real stakes
  • Territory pressure that shifts each session

Fair Play Enforcement

  • Active admins and strict oversight
  • Zero tolerance for exploit abuse
  • Fast review and moderation responses
  • Competitive fights without pay-to-win shortcuts
90,000+ Community Players
2 Factions Competing
1 Objective: Control Chernarus

Always In The Fight

Weekly Events

Every week Conquest runs a server-wide event that raises the stakes for both factions. Expect large-scale territory battles, timed objectives, and high-reward engagements that shape the ongoing war.

Daily Missions

Missions reset every day, keeping the conflict active around the clock. Complete objectives, deny enemy progress, and rack up faction momentum, no matter when you log in, there is always a fight worth taking.